#include "Interface.h"
#include <iostream>
#include <GL\glut.h>
using namespace std;

Interface::Interface(void)//Constructor
{
	cout << "Interface Constructor\n";
}

Interface::~Interface(void)//Destructor
{
	cout << "Interface Destructor\n";
}

void Interface::set_values(char* str)
{
	cout << "\n" << str;
}

void Interface::Draw()
{

}